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Just testing new things for armor table designs. Ideas are welcome.



Idea 2[ | ]

It is a bit harder to see where to you're supposed to enter the materials required to craft each piece, but I like how much shorter (vertically) the design ends up being. --V6o (talk) 20:31, 15 November 2015 (UTC)

Rotted Wood[ | ]

Total Helmet Chest Gloves Leggings Boots
  • Crit Chance: +4%
  • Health: +147
  • Damage Mitigation: +9%
  • Run Speed: +9%
  • Crit Chance: +1%
  • Health: +18hp
  • Damage Mitigation: +2%
  • Crit Chance: +1%
  • Health: +75hp
  • Damage Mitigation: +5%
  • Crit Chance: +2%
  • Health: +18hp
  • Run Speed: +2%
  • Health: +18hp
  • Damage Mitigation: +2%
  • Run Speed: +7%
  • Health: +18hp
  • Wood x359
  • Gems x2
  • Ore x5
  • Gems x2
  • Wood x60
  • Ore x5
  • Wood x150
  • Wood x37
  • Wood x75
  • Wood x37





Idea 1[ | ]

Colors choices are nowhere near final on this. Just needed something to differentiate the columns and rows.

Mkgenesis5: I added bullets to the table, now we only need a way to somehow make space for a picture (full body armor) or pictures (icons of all the pieces).

Rotted Wood
Crit Chance: +4%
Health: +147
Damage Mitigation: +9%
Run Speed: +9%

Wood x359
Gems x2
Ore x5

Helmet
  • Crit Chance: +1%
  • Health: +18hp
  • Damage Mitigation: +2%
  • Gems x2
  • Wood x60
Chest
  • Crit Chance: +1%
  • Health: +75hp
  • Damage Mitigation: +5%
  • Ore x5
  • Wood x150
Gloves
  • Crit Chance: +2%
  • Health: +18hp
  • Wood x37
Leggings
  • Run Speed: +2%
  • Health: +18hp
  • Damage Mitigation: +2%
  • Wood x75
Boots
  • Run Speed: +7%
  • Health: +18hp
  • Wood x37
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