Talk:Elemental damage table/@comment-Savrohn-20150114224359/@comment-Vashramire-20150115014130

[BitMonsterShooterBase.ElementalDamageMatrix]

NoEffect=0.0f

NotVeryEffective=0.50f

Normal=1.0f

Effective=1.5f

SuperEffective=2.0f

DamMatrix=(  Row=( EDET_Normal,    EDET_Normal,    EDET_Normal,    EDET_Normal,    EDET_Normal,    EDET_Normal ) ) # normal

DamMatrix=(  Row=( EDET_Normal,    EDET_NotVery,   EDET_Super,     EDET_Normal,    EDET_Normal,    EDET_Normal ) ) # fire

DamMatrix=(  Row=( EDET_Normal,    EDET_NotVery,   EDET_NotVery,   EDET_Normal,    EDET_Super,     EDET_Normal ) ) # ice

DamMatrix=(  Row=( EDET_Normal,    EDET_Normal,    EDET_Super,     EDET_NotVery,   EDET_Normal,    EDET_Normal ) ) # electric

DamMatrix=(  Row=( EDET_Normal,    EDET_Normal,    EDET_Normal,    EDET_Super,     EDET_NotVery,   EDET_Normal ) ) # poison

DamMatrix=(  Row=( EDET_Effective, EDET_Effective, EDET_Effective, EDET_Effective, EDET_Effective, EDET_Effective ) ) # playerSoul

Straight from the config files. EDET is listed in order of normal(tough), fire, ice, electric, poison, and PS. currently the Graph is correct.